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Das Potential von Computerspielen nutzen

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Zusammenfassung

Computerspiele geraten häufig in Verruf. In diesem Kapitel beschäftigen wir uns mit den vielfältigen Bereichen, in denen das Potential von Computerspielen sinnvoll genutzt werden kann. Nur einige Beispiele hierfür sind die Integration von Computerspielen im Schulkontext, bei der Veränderung von Verhalten in der Psychotherapie und der Steigerung von kognitiven Fähigkeiten, insbesondere bei Demenz.

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Notes

  1. 1.

    Original: One can no more say what the effects of video games are, than one can say what the effects of food are.

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Kolibius, L.D. (2019). Das Potential von Computerspielen nutzen. In: Computerspiele: Grundlagen, Psychologie und Anwendungen. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-57895-7_9

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