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Adaptable Behavior Coding Schema for Avatar Interaction in Network Virtual Environment

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Book cover Transactions on Edutainment XIII

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 10092))

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Abstract

With the advanced development of the information technologies, more and more virtual environment applications and systems are based on network. Avatars are human being’s representatives in virtual world to demonstrate human being behaviors in the real world. It is necessary to have a coding standard for the avatar’s behaviors in order to interact more efficient and more understandable. In this paper, we propose an adaptable behavior coding schema for avatars’ interaction in the distributed virtual environment. The Huffman coding technique is adapted to minimize the average length of behavior codes based on a survey and its analysis. Meanwhile, a transmission coding schema is proposed. Demonstrations are built to approve our schema.

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Acknowledgment

All VRMM team members help to finish the human being behavior survey mentioned in this paper. I really appreciate the effort they made. The research is sponsored by National Science and Technology Support program: Research and demonstration of virtual exhibition system for the spread of the special culture. (Project No. 2015BAK04B05). It is also sponsored by Key projects of National Natural Science Foundation of China: Research and application of new interactive computing theory, method and key technology based on the sense of body. (Project No. 61332017).

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Correspondence to Zhigeng Pan .

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He, Y., Pan, Z., Zhao, H. (2017). Adaptable Behavior Coding Schema for Avatar Interaction in Network Virtual Environment. In: Pan, Z., Cheok, A., Müller, W., Zhang, M. (eds) Transactions on Edutainment XIII. Lecture Notes in Computer Science(), vol 10092. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-54395-5_6

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  • DOI: https://doi.org/10.1007/978-3-662-54395-5_6

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