Abstract
We cast the various different models used for the analysis of iterative voting schemes into a general framework, consistent with the literature on acyclicity in games. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of players) and the action scheduler (the response played by the agent).
Our main technical result is proving that Plurality with randomized tie-breaking (which is not guaranteed to converge under arbitrary agent schedulers) is weakly-acyclic. I.e., from any initial state there is some path of better-replies to a Nash equilibrium. We thus show a separation between restricted-acyclicity and weak-acyclicity of game forms, thereby settling an open question from [17]. In addition, we refute another conjecture by showing the existence of strongly-acyclic voting rules that are not separable.
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Notes
- 1.
All of our results still hold if there are no fixed voters, but allowing fixed voters enables the introduction of simpler examples. For further discussion on fixed voters see [8].
- 2.
We thank an anonymous reviewer for the references.
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Meir, R. (2016). Strong and Weak Acyclicity in Iterative Voting. In: Gairing, M., Savani, R. (eds) Algorithmic Game Theory. SAGT 2016. Lecture Notes in Computer Science(), vol 9928. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-53354-3_15
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DOI: https://doi.org/10.1007/978-3-662-53354-3_15
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