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Mark Projection on Real World with Precise Measurement of Angular Velocity for Helping Picking Works

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Book cover Transactions on Computational Science XXVIII

Part of the book series: Lecture Notes in Computer Science ((TCOMPUTATSCIE,volume 9590))

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Abstract

There are varieties of methods for realizing augmented reality. A projection type augmented reality proposes augmented information in the real world. Every person can share the experience within the environment. However, the method needs many preparation works and enormous energy for freely projecting images. It can work on only limited conditions, such as indoors or outdoors at night. Our research solves these problems. We propose a method that works in a head-worn type equipment using the method of projection type augmented reality. It recognizes an object from camera images. It projects a mark that carries a little information onto a recognized object. There is an error on the position where the mark projected when the equipment moves. We decrease this error using precise measurements of angular velocity. We propose the method, the implementation and the experiments for evaluating the performance in vitro and in vivo.

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Correspondence to Kyota Aoki .

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Aoki, K., Aoyagi, N. (2016). Mark Projection on Real World with Precise Measurement of Angular Velocity for Helping Picking Works. In: Gavrilova, M., Tan, C., Sourin, A. (eds) Transactions on Computational Science XXVIII. Lecture Notes in Computer Science(), vol 9590. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-53090-0_2

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  • DOI: https://doi.org/10.1007/978-3-662-53090-0_2

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-53089-4

  • Online ISBN: 978-3-662-53090-0

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