Abstract
There are varieties of methods for realizing augmented reality. A projection type augmented reality proposes augmented information in the real world. Every person can share the experience within the environment. However, the method needs many preparation works and enormous energy for freely projecting images. It can work on only limited conditions, such as indoors or outdoors at night. Our research solves these problems. We propose a method that works in a head-worn type equipment using the method of projection type augmented reality. It recognizes an object from camera images. It projects a mark that carries a little information onto a recognized object. There is an error on the position where the mark projected when the equipment moves. We decrease this error using precise measurements of angular velocity. We propose the method, the implementation and the experiments for evaluating the performance in vitro and in vivo.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
MEMSIC Inc.: AHRS440 MEMS-BASED AHRS SYSTEM. http://www.memsic.com/userfiles/files/Datasheets/Inertial-System-Datasheets/AHRS440_Datasheet.pdf. Accessed June 2015
Mine, M., Rose, D., Yang, B., van Baar, J., Grundhöfer, A.: Projection-based augmented reality in Disney theme parks. IEEE Comput. 45(7), 32–40 (2012). doi:10.1109/MC.2012.154
Tang, Y., Lam, B., Stavness, I., Fels, S.: Kinect-based augmented reality projection with perspective correction. ACM SIGGRAPH 2011, 79 (2011). doi:10.1145/2037715.2037804
Nicolau, S., Soler, L., Mutter, D., Marescaux, J.: Augmented reality in laparoscopic surgical oncology. Surg. Oncol. 20(3), 189–201 (2011). doi:10.1016/j.suronc.2011.07.002
Hua, H., Gao, C., Brown, L.D., Ahuja, N., Rolland, J.P.: Using a head-mounted projective display in interactive augmented environments. In: IEEE and ACM International Symposium on Augmented Reality, Proceedings, October 2001, pp. 217–223. doi:10.1109/ISAR.2001.970540
Aoki, K., Aoyagi, N.: Increasing stability of mark projections on real world with precise observation of angular velocity. In: Cyber World 2015, Gotland, Sweden (2015)
van Krevelen, D.W.F., Poelman, R.: A survey of augmented reality technologies, applications and limitations. Int. J. Virtual Reality 9(2), 1–20 (2010). doi:10.1016/j.suronc.2011.07.002
OpenCV: OpenCV. http://opencv.org/. Accessed June 2014
Nintendo: http://wii.nintendo.com/. Accessed June 2014
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Aoki, K., Aoyagi, N. (2016). Mark Projection on Real World with Precise Measurement of Angular Velocity for Helping Picking Works. In: Gavrilova, M., Tan, C., Sourin, A. (eds) Transactions on Computational Science XXVIII. Lecture Notes in Computer Science(), vol 9590. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-53090-0_2
Download citation
DOI: https://doi.org/10.1007/978-3-662-53090-0_2
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-53089-4
Online ISBN: 978-3-662-53090-0
eBook Packages: Computer ScienceComputer Science (R0)