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Index Problems for Game Automata

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 9802))

Abstract

One of the main difficulties when working with regular languages of infinite trees is the lack of a convenient notion of recognition. In particular, since deterministic automata are too weak, one has to deal with an inherent non-determinism. On the other hand, many problems simplify when we restrict to languages recognisable by deterministic automata (called deterministic languages), see Sect. 1.7.6 on page 26. The crucial technique standing behind these results is the so-called pattern method — the properties of a deterministic language are reflected by certain patterns in the graph of a deterministic automaton recognising it.

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Notes

  1. 1.

    If \(\mathrm{L}({\mathcal {B}})\notin \mathbf {Comp}(\varvec{\Pi }^{\mathrm {alt}}_{0}) \) then for all n the answer is no.

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Correspondence to Michał Skrzypczak .

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© 2016 Springer-Verlag Berlin Heidelberg

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Skrzypczak, M. (2016). Index Problems for Game Automata. In: Descriptive Set Theoretic Methods in Automata Theory. Lecture Notes in Computer Science(), vol 9802. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-52947-8_5

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  • DOI: https://doi.org/10.1007/978-3-662-52947-8_5

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