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Leadership in der Games-Branche

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Games Industry Management
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Zusammenfassung

Leadership – die Fähigkeit, Mitarbeiter zu führen und zu inspirieren – unterliegt in der Games-Branche den gleichen Anforderungen wie in anderen Branchen. In der Tat handelt es sich um eine schnelllebige Branche mit meist relativ jungen Mitarbeitern, die es zu führen gilt.

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Literatur

  • Giuliani, R.W. (2002): Leadership, London

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  • Peters, T. (2015): Leadership – Inspire, liberate, achieve, London

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  • Sandberg, S. (2013): Lean In: Women, Work, and the Will to Lead, New York

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Correspondence to Lutz Anderie .

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© 2016 Springer-Verlag Berlin Heidelberg

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Anderie, L. (2016). Leadership in der Games-Branche. In: Games Industry Management. Springer Gabler, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-49425-7_6

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  • DOI: https://doi.org/10.1007/978-3-662-49425-7_6

  • Publisher Name: Springer Gabler, Berlin, Heidelberg

  • Print ISBN: 978-3-662-49424-0

  • Online ISBN: 978-3-662-49425-7

  • eBook Packages: Business and Economics (German Language)

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