Skip to main content

Modeling of Jigsaw Game Software with a Map Using UML

  • Conference paper
  • First Online:
  • 1377 Accesses

Part of the book series: Lecture Notes in Electrical Engineering ((LNEE,volume 378))

Abstract

In view of the problem that current jigsaw games have no functions of upgrades or accumulation scores, the UML (Unified Modeling Language) technology is adopted to analyze to design the mobile game software via spitting jigsaw puzzle pieces of a map. The results of software development illustrate that it is very easy to upgrade and accumulate scores. The gaps between design and coding are smaller using UML than before. Also, the software development period is shorter. Not only the material resources for entity toys can be saved greatly via this software, but also it is significant for children users to study the knowledge of map and traffic.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   259.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   329.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   329.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Syungog A (2010) Q-STAR game with a new number ordered cube puzzle game. J Knowl Inf Technol Syst 5(2):133–139

    Google Scholar 

  2. Peter K, Samuel Rota B, Michael D, Marcello P, Horst B (2011) Semantic image labeling as a label puzzle game. In: Proceedings of the british machine vision conference 2011(BMVC 2011), Dundee, Scotland, pp 111.1–111.12

    Google Scholar 

  3. Shi-Jim Y, Shih-Yuan C, Cheng-Wei C, Tsan-Cheng S (2011) Elimination search for puzzle games: an application for Hashi solver. In: IEEE international conference on fuzzy systems (FUZZ 2011), Taipei, pp 185–189

    Google Scholar 

  4. Jho Cheung W (2012) Polyomino tiling method for puzzle video game. J Korean Soc Comput Game 25(1):135–142

    Google Scholar 

  5. Yong-Seok C et al (2012) Deadlock detection in puzzle game environment. J KIISE Comput Practices Lett 18(6):450–457

    Google Scholar 

  6. Jing Z (2012) The design and implement of puzzle kind educational game software. Macao, pp 185–193

    Google Scholar 

  7. Bastian B, Nguyen-Tuong D, Heiner M, Alois K (2013) Solving the 15-puzzle game using local value-iteration. Aalborg, Denmark, pp 45–54

    Google Scholar 

  8. Martyn A, Jack C (2012) A genetic algorithm for the zen puzzle garden game. Nat Comput 11(3):353–359

    Article  MathSciNet  MATH  Google Scholar 

  9. Xiang C, Michael M, Ravin B (2008) Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays. ACM, San Diego, pp 77–86

    Google Scholar 

Download references

Acknowledgment

This work is supported by the national college students’ innovative training program project (201210595006), the teaching reform project (JGB201408, YJG201403, JGS201124) and the network teaching resources construction project (ZJW14004) of Guilin University of Electronic Technology, Guangxi Education Science “11th five-year plan” project (2010C059).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Wu Xie .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Wang, N., Xie, W., Zhong, Z., Zhang, H., Liang, M. (2016). Modeling of Jigsaw Game Software with a Map Using UML. In: Qin, Y., Jia, L., Feng, J., An, M., Diao, L. (eds) Proceedings of the 2015 International Conference on Electrical and Information Technologies for Rail Transportation. Lecture Notes in Electrical Engineering, vol 378. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-49370-0_40

Download citation

  • DOI: https://doi.org/10.1007/978-3-662-49370-0_40

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-49368-7

  • Online ISBN: 978-3-662-49370-0

  • eBook Packages: EnergyEnergy (R0)

Publish with us

Policies and ethics