Abstract
In view of the problem that current jigsaw games have no functions of upgrades or accumulation scores, the UML (Unified Modeling Language) technology is adopted to analyze to design the mobile game software via spitting jigsaw puzzle pieces of a map. The results of software development illustrate that it is very easy to upgrade and accumulate scores. The gaps between design and coding are smaller using UML than before. Also, the software development period is shorter. Not only the material resources for entity toys can be saved greatly via this software, but also it is significant for children users to study the knowledge of map and traffic.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Syungog A (2010) Q-STAR game with a new number ordered cube puzzle game. J Knowl Inf Technol Syst 5(2):133–139
Peter K, Samuel Rota B, Michael D, Marcello P, Horst B (2011) Semantic image labeling as a label puzzle game. In: Proceedings of the british machine vision conference 2011(BMVC 2011), Dundee, Scotland, pp 111.1–111.12
Shi-Jim Y, Shih-Yuan C, Cheng-Wei C, Tsan-Cheng S (2011) Elimination search for puzzle games: an application for Hashi solver. In: IEEE international conference on fuzzy systems (FUZZ 2011), Taipei, pp 185–189
Jho Cheung W (2012) Polyomino tiling method for puzzle video game. J Korean Soc Comput Game 25(1):135–142
Yong-Seok C et al (2012) Deadlock detection in puzzle game environment. J KIISE Comput Practices Lett 18(6):450–457
Jing Z (2012) The design and implement of puzzle kind educational game software. Macao, pp 185–193
Bastian B, Nguyen-Tuong D, Heiner M, Alois K (2013) Solving the 15-puzzle game using local value-iteration. Aalborg, Denmark, pp 45–54
Martyn A, Jack C (2012) A genetic algorithm for the zen puzzle garden game. Nat Comput 11(3):353–359
Xiang C, Michael M, Ravin B (2008) Flashlight jigsaw: an exploratory study of an ad-hoc multi-player game on public displays. ACM, San Diego, pp 77–86
Acknowledgment
This work is supported by the national college students’ innovative training program project (201210595006), the teaching reform project (JGB201408, YJG201403, JGS201124) and the network teaching resources construction project (ZJW14004) of Guilin University of Electronic Technology, Guangxi Education Science “11th five-year plan” project (2010C059).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Wang, N., Xie, W., Zhong, Z., Zhang, H., Liang, M. (2016). Modeling of Jigsaw Game Software with a Map Using UML. In: Qin, Y., Jia, L., Feng, J., An, M., Diao, L. (eds) Proceedings of the 2015 International Conference on Electrical and Information Technologies for Rail Transportation. Lecture Notes in Electrical Engineering, vol 378. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-49370-0_40
Download citation
DOI: https://doi.org/10.1007/978-3-662-49370-0_40
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-49368-7
Online ISBN: 978-3-662-49370-0
eBook Packages: EnergyEnergy (R0)