Abstract
Concerning vision from mobile equipment machinery there is a lack of methods that sufficiently take dynamic criteria into account. In consequence, inspections regarding direct and indirect vision have so far been conducted with static methods, and, in general, carried out within a late phase of the product development process, using real prototypes. This article describes a method to analyse vision by focussing on the integration of dynamic user and process characteristics in early development phases. Therefore, body and eye movements of operators and associated machine processes were recorded during virtual work task performances using an interactive simulator. By transferring these data to a virtual machine model and digital representatives of the operators, work case scenarios can holistically be copied into a 3D environment. Aggregated dynamics of operators and machines provide a broad range of analysing possibilities, including the evaluation of semi-transparent visual interfaces.
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Notes
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With funds from the German Research Foundation (DFG).
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Computerunterstützte Erfassung und Langzeit-Analyse von Belastungen d. Muskel-Skelett-Systems.
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For precise results, further details have to be considered, e.g. regarding pixel aspect ratios in NTSC based video sequences or varying distortion effects caused by objective lens parameters.
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Bürkle, K., Schmauder, M. (2016). Integration of Eyetracking-Data into Virtual 3D-Development Tools. In: Deml, B., Stock, P., Bruder, R., Schlick, C.M. (eds) Advances in Ergonomic Design of Systems, Products and Processes. Springer Vieweg, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-48661-0_20
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DOI: https://doi.org/10.1007/978-3-662-48661-0_20
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