Skip to main content

Part of the book series: Studies in Fuzziness and Soft Computing ((STUDFUZZ,volume 328 ))

  • 831 Accesses

Abstract

As stated in Chaps. 1 and 2, many real-life competitive and conflict decision problems can be modeled as interval-valued or fuzzy matrix games. In these matrix games, the players can arbitrary choose their strategies. On other words, choice of strategies for the players is not constrained.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 54.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Owen G (1982) Game theory, 2nd edn. Academic Press, New York

    Google Scholar 

  2. Nishizaki I, Sakawa M (2001) Fuzzy and multiobjective games for conflict resolution. Physica-Verlag, Springer, Berlin

    Book  Google Scholar 

  3. Li D-F (2003) Fuzzy multiobjective many-person decision makings and games. National Defense Industry Press, Beijing (in Chinese)

    Google Scholar 

  4. Bector CR, Chandra S (2005) Fuzzy mathematical programming and fuzzy matrix games. Springer, Berlin

    Google Scholar 

  5. Dresher M (1961) Games of strategy theory and applications. Prentice-Hall, New York

    Google Scholar 

  6. Li D-F (1999) Fuzzy constrained matrix games with fuzzy payoffs. J Fuzzy Math 7(4):873–880

    Google Scholar 

  7. Li D-F, Cheng C-T (2002) Fuzzy multiobjective programming methods for fuzzy constrained matrix games with fuzzy numbers. Int J Uncertainty, Fuzziness and Knowledge-Based Syst 10(4):385–400

    Article  Google Scholar 

  8. Moore RE (1979) Method and application of interval analysis. SIAM, Philadelphia

    Book  Google Scholar 

  9. Li D-F (2011) Linear programming approach to solve interval-valued matrix games. Omega: Int J Manag Sci 39(6):655–666

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Deng-Feng Li .

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Li, DF. (2016). Interval-Valued Constrained Matrix Games. In: Linear Programming Models and Methods of Matrix Games with Payoffs of Triangular Fuzzy Numbers. Studies in Fuzziness and Soft Computing, vol 328 . Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-48476-0_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-662-48476-0_3

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-48474-6

  • Online ISBN: 978-3-662-48476-0

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics