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A Novel Terrain Rending Method for Visual Navigation

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 525))

Abstract

Compared with the traditional 2D electronic map navigation, the visual navigation has large amount of data. Especially when the viewpoint changes with high speed, navigation devices can’t display smoothly. Based on the above problem, this paper carried out the research from three aspects which could influence the speed of terrain visualization, that were the storage index of terrain data, data scheduling and occlusion culling. By adopting appropriate storage method, putting forward a new data scheduling strategy, and improving occlusion culling algorithm, the efficiency of the terrain rendering had been improved effectively. Experiments show that this method can meet the basic requirements of visual navigation.

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Correspondence to Liyun Hao .

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Hao, L., Ye, J., Lingda, W., Rui, C. (2015). A Novel Terrain Rending Method for Visual Navigation. In: Tan, T., Ruan, Q., Wang, S., Ma, H., Di, K. (eds) Advances in Image and Graphics Technologies. IGTA 2015. Communications in Computer and Information Science, vol 525. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-47791-5_35

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  • DOI: https://doi.org/10.1007/978-3-662-47791-5_35

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-47790-8

  • Online ISBN: 978-3-662-47791-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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