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Flight Simulator for Serious Gaming

  • Aruni Nisansala
  • Maheshya Weerasinghe
  • G. K. A. Dias
  • Damitha Sandaruwan
  • Chamath Keppitiyagama
  • Nihal Kodikara
  • Chamal Perera
  • Prabhath Samarasinghe
Conference paper
Part of the Lecture Notes in Electrical Engineering book series (LNEE, volume 339)

Abstract

Providing entertainment is the primary concern of the gaming. Once this primary objective alters to provide learning and training materials it calls simulators or the serious gaming. Learning through experiencing or facing the actual scenario is considered as an effective learning technique. The limitations of the experiential learning and how the simulations are going to address those limitations are also reviewed in this paper. Aviation field is one of the most critical and potentially high risk areas where one has to spend lots of money and resources in training scenario. Hence the serious gaming concepts have being playing as an effective cost cutting solution in aviation training. In this paper it is intended to discuss the seriousness of a selected flight simulator and how they adopted the teaching learning concepts. How the simulator can be used in the learning curve is also discussed separately

Keywords

Serious gaming Flight simulator Flightgear Experiential learning 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2015

Authors and Affiliations

  • Aruni Nisansala
    • 1
  • Maheshya Weerasinghe
    • 1
  • G. K. A. Dias
    • 1
  • Damitha Sandaruwan
    • 1
  • Chamath Keppitiyagama
    • 1
  • Nihal Kodikara
    • 1
  • Chamal Perera
    • 1
  • Prabhath Samarasinghe
    • 1
  1. 1.University of Colombo School of ComputingColombo 07Sri Lanka

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