Skip to main content

Research Trends of Language Learning in Virtual Reality from 2003 to 2012: A Content Analysis

  • Conference paper
  • First Online:
Advances in Web-Based Learning – ICWL 2013 Workshops (ICWL 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8390))

Included in the following conference series:

Abstract

This paper conducted a content analysis of studies in language learning in three dimensional multi-user virtual environments (MUVEs) that were published in four journals from 2003 to 2012. A total of 23 articles were cross-analyzed by categories including research topics, target languages, technology usage, and research methodology to identify some of the research issues and limitations in the research area. It was found that research in communication was the most explored topic in MUVEs, and the 3D virtual world tool Second Life was the most widely used in language learning. However, the list of research topics and studying languages were rather limited. Thus, there are definitely needed more studies to enrich the research area. We hope that this paper can involve more language researchers in 3D MUVEs to provide students input- and output-rich and immersive environment where learning can be appealing, meaningful, and fun.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Cooke-Plagwitz, J.: New directions in CALL: an objective introduction to second life. CALICO J. 25(3), 547–557 (2008)

    Google Scholar 

  2. Deutschmann, M., Panichi, L., Molka-Danielsen, J.: Designing oral participation in second life: a comparative study of two language proficiency courses. ReCALL 21(2), 206–226 (2009)

    Article  Google Scholar 

  3. Ho, C.M.L., Rappa, N.A., Chee, Y.S.: Designing and implementing virtual enactive role-play and structured argumentation: promises and pitfalls. Comput. Assist. Lang. Learn. 22(5), 381–408 (2009)

    Article  Google Scholar 

  4. Hsu, Y.C., Ho, S.N., Tsai, C.C., Hwang, G.J., Chu, H.C., Wang, C.Y.: Research trends in technology-based learning from 2000 to 2009: a content analysis of publications in selected journals. Educ. Technol. Soc. 15(2), 354–370 (2012)

    Google Scholar 

  5. Lee, J.: Effectiveness of computer-based instructional simulation: a meta-analysis. Int. J. Instr. Media 26(1), 71–85 (1999)

    Google Scholar 

  6. Neuendorf, K.A.: The Content Analysis Guidebook. Sage, Thousand Oaks (2002)

    Google Scholar 

  7. Peterson, M.: Learner participation patterns and strategy use in second life: an exploratory case study. ReCALL 22(3), 273–292 (2010)

    Article  Google Scholar 

  8. Peterson, M.: Towards a research agenda for the use of three-dimensional virtual worlds in language learning. CALICO J. 29(1), 67–80 (2011)

    Article  Google Scholar 

  9. Roed, J.: Language learning behaviour in a virtual environment. Comput. Assist. Lang. Learn. 16(2–3), 155–172 (2003)

    Article  Google Scholar 

  10. Schwienhorst, K., Borgia, A.: Monitoring bilingualism: pedagogical implications of the bilingual tandem analyser. CALICO J. 23(2), 349–362 (2006)

    Google Scholar 

  11. Smart, J., Cascio, J., Paffendof, J.: Metaverse Roadmap: Pathway to the 3D web. (2007)

    Google Scholar 

  12. Smith, B., Lafford, B.: The evaluation of scholarly activity in computer-assisted language learning [focus issue]. Mod. Lang. J. 93, 868–883 (2009)

    Article  Google Scholar 

  13. Stockwell, G.: A review of technology choice for teaching language skills and areas in the CALL literature. ReCALL 19(2), 105–120 (2007)

    Article  Google Scholar 

  14. Sykes, J.M., Oskoz, A., Thorne, S.L.: Web 2.0, synthetic immersive environments and mobile resources for language education. CALICO J. 25(3), 528–546 (2008)

    Google Scholar 

  15. Wang, S., Vásquez, C.: Web 2.0 and second language learning: what does the research tell us? CALICO J. 29(3), 412–430 (2012)

    Article  Google Scholar 

  16. Warburton, S.: Second life in higher education: assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. Br. J. Educ. Technol. 40(3), 414–426 (2009)

    Article  MathSciNet  Google Scholar 

  17. Wehner, A.K., Gump, A.W., Downey, S.: The effects of second life on the motivation of undergraduate students learning a foreign language. Comput. Assist. Lang. Learn. 24(3), 277–289 (2011)

    Article  Google Scholar 

Download references

Acknowledgment

The authors would like to thank the Ministry of Science and Technology, Taiwan, R.O.C., for financially supporting this research under Grant Nos. NSC 101-2511-S-003-031-MY3 and MOST 103-2628-S-003-002-MY3. They are also thankful that this research is partially supported by the Aim for the Top University Project and Center of Learning Technology for Chinese of National Taiwan Normal University (NTNU), sponsored by the Ministry of Education, Taiwan, R.O.C., the International Research-Intensive Center of Excellence Program of NTNU and the Ministry of Science and Technology, Taiwan, R.O.C. under Grant No. NSC 103-2911-I-003-301.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Yu-Ju Lan .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2015 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Lin, TJ., Lan, YJ., Kan, YH. (2015). Research Trends of Language Learning in Virtual Reality from 2003 to 2012: A Content Analysis. In: Chiu, D., et al. Advances in Web-Based Learning – ICWL 2013 Workshops. ICWL 2013. Lecture Notes in Computer Science(), vol 8390. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-46315-4_8

Download citation

  • DOI: https://doi.org/10.1007/978-3-662-46315-4_8

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-46314-7

  • Online ISBN: 978-3-662-46315-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics