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Analyzing Immersion in Digital Game-Based E-Book Learning Through Learners’ Facial Expressions

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Advances in Web-Based Learning – ICWL 2013 Workshops (ICWL 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8390))

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Abstract

Research has demonstrated the positive educational benefits of digital game-based E-book learning (DGEL). Understanding student characteristics and factors involved in digital game participation can effectively enhance their effects on learning. The design of DGEL environments tends to view learner immersion in the game activity as an important factor. This indicates that DGEL should be based on an understanding of the learning process. This paper describes the implementation of a DGEL system that uses video capture technology for automatic detection of learner facial expressions to analyze the learner’s immersed state. This learning system can also supplement learning and provide timely stimulation to enhance the learning effects of DGEL.

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Chen, HR., Chen, QF., Lu, YL. (2015). Analyzing Immersion in Digital Game-Based E-Book Learning Through Learners’ Facial Expressions. In: Chiu, D., et al. Advances in Web-Based Learning – ICWL 2013 Workshops. ICWL 2013. Lecture Notes in Computer Science(), vol 8390. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-46315-4_15

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  • DOI: https://doi.org/10.1007/978-3-662-46315-4_15

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  • Publisher Name: Springer, Berlin, Heidelberg

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  • Online ISBN: 978-3-662-46315-4

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