Abstract
In this paper, we propose an improved strategy of terrain dispatching and pre-reading during the process of spatial multi-resolution terrain rendering. The improved strategy is adopted to render the 3Dterrain. The fundamental step of the procedure is the terrain data processing including three parts of terrain data source, terrain data block and terrain texture generation. The ultimate goal is to render the terrain successfully via the proposed strategy of terrain dispatching and pre-reading. The displayed rendering effect demonstrates that the improved strategy is feasible and achievable.
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Wang, H., Zhang, L., Mai, J., Tao, F. (2015). Spatial Multi-resolution Terrain Rendering Based on the Improved Strategy for Terrain Dispatching and Pre-reading. In: Bian, F., Xie, Y. (eds) Geo-Informatics in Resource Management and Sustainable Ecosystem. GRMSE 2014. Communications in Computer and Information Science, vol 482. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45737-5_23
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DOI: https://doi.org/10.1007/978-3-662-45737-5_23
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-45736-8
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