Automatic Camera Control: A Dynamic Multi-Objective Perspective

  • Paolo Burelli
  • Mike PreussEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8602)


Automatically generating computer animations is a challenging and complex problem with applications in games and film production. In this paper, we investigate how to translate a shot list for a virtual scene into a series of virtual camera configurations — i.e automatically controlling the virtual camera. We approach this problem by modelling it as a dynamic multi-objective optimisation problem and show how this metaphor allows a much richer expressiveness than a classical single objective approach. Finally, we showcase the application of a multi-objective evolutionary algorithm to generate a shot for a sample game replay and we analyse the results.


Pareto Front Virtual Camera Camera Control Pareto Front Approximation Multiple Time Step 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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© Springer-Verlag Berlin Heidelberg 2014

Authors and Affiliations

  1. 1.Department of Architecture, Design and Media TechnologyAalborg University CopenhagenCopenhagenDenmark
  2. 2.European Research Center for Information Systems (ERCIS)Westfälische Wilhelms-Universität MünsterMünsterGermany

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