Abstract
MMO is the network communication mechanism that has been applied in large scale network game. The related technology of MMO is quite mature, and it has relative hierarchy. However, in the DIS visual simulation filed, with the enlargement of simulation scale and the increasing of node, the load of network is much greater than before, and it will decrease the real-time of the real-time rendering at every node. In this essay, we will provide analysis of the characteristic of data exchange in visual simulation, and exolain the technical advantage of MMO on communication mechanism. Then we will present our studies on how to effectively reduce the network load, enhance the virtual scene real-time rendering the visual simulation, give a preliminary solution and conduct several proving experiment. Based on above mentioned reseach work, we built the foundation on real-time data network interaction environment that can be applied to large scale DIS visual simulation and be easily extended.
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© 2014 Springer-Verlag Berlin Heidelberg
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Qiang, L., Rui, F., Renjie, X., Jun, D. (2014). Study on MMO in Visual Simulation Application. In: Tan, T., Ruan, Q., Wang, S., Ma, H., Huang, K. (eds) Advances in Image and Graphics Technologies. IGTA 2014. Communications in Computer and Information Science, vol 437. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45498-5_27
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DOI: https://doi.org/10.1007/978-3-662-45498-5_27
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-662-45497-8
Online ISBN: 978-3-662-45498-5
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