Skip to main content

Study on MMO in Visual Simulation Application

  • Conference paper
Advances in Image and Graphics Technologies (IGTA 2014)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 437))

Included in the following conference series:

  • 1082 Accesses

Abstract

MMO is the network communication mechanism that has been applied in large scale network game. The related technology of MMO is quite mature, and it has relative hierarchy. However, in the DIS visual simulation filed, with the enlargement of simulation scale and the increasing of node, the load of network is much greater than before, and it will decrease the real-time of the real-time rendering at every node. In this essay, we will provide analysis of the characteristic of data exchange in visual simulation, and exolain the technical advantage of MMO on communication mechanism. Then we will present our studies on how to effectively reduce the network load, enhance the virtual scene real-time rendering the visual simulation, give a preliminary solution and conduct several proving experiment. Based on above mentioned reseach work, we built the foundation on real-time data network interaction environment that can be applied to large scale DIS visual simulation and be easily extended.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Qing, X.: Equipment Combat Simulation Foundation. National Defense Industry Press, Beijing (2010)

    Google Scholar 

  2. Tang, S.Q.: The Study and Realization of Data Interaction Communicatio. In: DIS. Kunming University of Science and Technology (2005)

    Google Scholar 

  3. Sheng, G.Q., Wei, Z., Gong, Y.L.: DIS and Military Application. National Defense Industry Press (2003)

    Google Scholar 

  4. Wu, Y.-M., Zhou, W.-D.: Research on Distributed System Model of Massively Multiplayer Online Game. Computer Engineering 38(10) (2012)

    Google Scholar 

  5. Sheng, X.Y.: The Study of Key Technology in Large scale Network Game. Liaoning University Information Science and Technology College(110036)

    Google Scholar 

  6. Ou, L.B.: The Study and Realization Of Key Technology in Real Time Network Game. University of Electronic Science and Technology of China (2006)

    Google Scholar 

  7. Yi, C., Sheng, L.H., Ling, G.S., Cheng, L.B.: The DR Image Smooth algorithm Based on Bezier Curve. Microelectronics & Computer 25(5) (2005)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Qiang, L., Rui, F., Renjie, X., Jun, D. (2014). Study on MMO in Visual Simulation Application. In: Tan, T., Ruan, Q., Wang, S., Ma, H., Huang, K. (eds) Advances in Image and Graphics Technologies. IGTA 2014. Communications in Computer and Information Science, vol 437. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45498-5_27

Download citation

  • DOI: https://doi.org/10.1007/978-3-662-45498-5_27

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-662-45497-8

  • Online ISBN: 978-3-662-45498-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics