Abstract
This paper will discuss common features of emergent play in the context of developing an online collaborative practice-based research project, assimilate. Emergent play features, such as development of fictional worlds will be identified, followed by a discussion of player experience of emergent play. The paper proposes an system framework that invites narrative emergent play facilitated by a set of clearly defined and simplified affordances that provide recognisable metaphors for collaboration.
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Hills, D. (2014). Developing Emergent Play in Collaborative Online Experiences. In: Pisan, Y., Sgouros, N.M., Marsh, T. (eds) Entertainment Computing – ICEC 2014. ICEC 2014. Lecture Notes in Computer Science, vol 8770. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-45212-7_15
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DOI: https://doi.org/10.1007/978-3-662-45212-7_15
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