Procedural Shape Modeling in Digital Humanities: Potentials and Issues

  • Sven Havemann
  • Olaf Wagener
  • Dieter Fellner
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8355)


Procedural modeling is a technology that has great potential to make the abundant variety of shapes that have to be dealt with in Digital Humanities accessible and understandable. There is a gap, however, between technology on the one hand and the needs and requirements of the users in the Humanities community. In this paper we analyze the reasons for the limited uptake of procedural modeling and sketch possible ways to circumvent the problem. The key insight is that we have to find matching concepts in both fields, which are on the one hand grounded in the way shape is explained, e.g., in art history, but which can also be formalized to make them accessible to digital computers.


Shape modeling 3D-reconstruction procedural modeling digital humanities shape understanding domain-specific languages 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2014

Authors and Affiliations

  • Sven Havemann
    • 1
  • Olaf Wagener
    • 3
  • Dieter Fellner
    • 1
    • 2
  1. 1.Institute of Computer Graphics and Knowledge VisualizationGraz University of TechnologyAustria
  2. 2.Fraunhofer IGD and TU DarmstadtGermany
  3. 3.Institut für Europäische KunstgeschichteUniversity of HeidelbergGermany

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