Abstract
A preliminary usability evaluation of the gesture-based fitness game for the elderly was carried out with fourteen people from both genders, four men and ten women aged between 60 and 77. The results of a design study of a gesture-based fitness game system for elderly are presented with the intention to address the questions of how to design a gesture-based system which allows elder people to play in a safe, convenient, and enjoyable manner.
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Acknowledgments
This research was supported by the National Science Council, Taiwan under project number NSC101-2511-S-110-003-MY3, NSC100-2511-S-110-001-MY3.
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Sheu, FR., Lee, YL., Yang, SJ., Chen, NS. (2015). User-Centered Design of Interactive Gesture-Based Fitness Video Game for Elderly. In: Chen, G., Kumar, V., Kinshuk, ., Huang, R., Kong, S. (eds) Emerging Issues in Smart Learning. Lecture Notes in Educational Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-44188-6_54
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DOI: https://doi.org/10.1007/978-3-662-44188-6_54
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