The Framework for e-Learning 2.5 and Its Primary Functions
Shifting to a knowledge-based society, high-level educational environment, in which it is possible to continue to learn for not only full-time students but also working students, is needed in higher education. It is for e-Learning to realize such kind of educational environment because distributed students can learn collaboratively with multimedia contents anytime and anywhere by e-Learning technology. At the same time, the technologies on the Internet have rapidly developed and changed to the direction of social computing to emphasize social interactivity like WiKis, Bookmarking, Blogs, Add-ins, Mash-ups, etc. By this change, the concept of e-Learning shifts from individual learning supports to group, organization, community, and society learning. The features on this shift are bottom-up, learners-driven, peer learning, and knowledge sharing oriented. The method of content access has provided various kind of search engines, RSS feed, and so on. For example, Web Page is not only to read, but also to rewrite/add-in, share/reuse, and co-build/create fresh knowledge.
KeywordsInstructional Design Learner Classification Knowledge Model Learning Management System Social Computing
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