Abstract
This paper develops a game theoretic model for the optimal use of information which not only has some random error, but also has error which is under the control of the other player. Signal detection theory is applied in the context of a two-sided game to show how such partially reliable and partially deceptive information can best be used. Historical examples from international relations and military affairs are presented to demonstrate the applicability of the model to problems of strategic intelligence. Specific consideration is given to additional factors which would make the model more realistic, including the use of supervised learning, standard operating procedure, and cover stories.
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© 1979 Springer-Verlag Berlin Heidelberg
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Axelrod, R. (1979). Coping with Deception. In: Brams, S.J., Schotter, A., Schwödiauer, G. (eds) Applied Game Theory. Physica, Heidelberg. https://doi.org/10.1007/978-3-662-41501-6_25
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DOI: https://doi.org/10.1007/978-3-662-41501-6_25
Publisher Name: Physica, Heidelberg
Print ISBN: 978-3-7908-0208-5
Online ISBN: 978-3-662-41501-6
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