Abstract
Games with limited interaction are considered. A global behaviour of a team of players in the game is observed. The average total payoff received by the team of players is chosen as a criterion of the global behaviour. The game is implemented by a neural network of Boltzmann Machine type. The model is applied to solve an optimal task assignment problem in parallel computers. Results of experimental study of the model are presented.
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References
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© 1993 Springer-Verlag Berlin Heidelberg
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Seredynski, F. (1993). Boltzmann Machine Solution N-Person Games. In: Karmann, A., Mosler, K., Schader, M., Uebe, G. (eds) Operations Research ’92. Physica, Heidelberg. https://doi.org/10.1007/978-3-662-12629-5_40
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DOI: https://doi.org/10.1007/978-3-662-12629-5_40
Publisher Name: Physica, Heidelberg
Print ISBN: 978-3-7908-0679-3
Online ISBN: 978-3-662-12629-5
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