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Dynamische Geometriedatenhaltung für schnelles Rendern in effizienten Virtual Reality-Systemen

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Part of the book series: IPA IAO FhG Forschung und Praxis ((925,volume 42))

Zusammenfassung

Der Aufsatz beschreibt die effizienten Methoden, die am IPA entwickelt worden sind, um Virtual Realityrelevante Geometriedaten schnell und umfassend hinterlegen zu können. Beispielhaft wird die Funktionalität der Datenstruktur gezeigt.

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Literatur

  1. Strommer,W.;Neugebauer,J.-G.: Robot Simulation with Virtual Reality, Second ESA Workshop on Simulators for European Space Programmes, November 1992, Noordwijk, Niederlande.

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  2. Foley,J.D.;[et al.]: Computer Graphics,Addison-Wesley,Reading, Massachusetts, 1990

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  3. H. Ozaki and A. Mohn: Planning of Collision-free Movements of a Manipulator with Dynamic Constraints, Advanced Software for Robotics, Elsevier Science Pub., Amsterdam, Niederlande, 1984

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© 1994 Springer-Verlag Berlin Heidelberg

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Däinghaus, R. (1994). Dynamische Geometriedatenhaltung für schnelles Rendern in effizienten Virtual Reality-Systemen. In: Warnecke, HJ., Bullinger, HJ. (eds) Virtual Reality ’94. IPA IAO FhG Forschung und Praxis, vol 42. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-10795-9_13

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  • DOI: https://doi.org/10.1007/978-3-662-10795-9_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-57768-3

  • Online ISBN: 978-3-662-10795-9

  • eBook Packages: Springer Book Archive

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