A Progressive Ray-Tracing-based Radiosity with General Reflectance Functions
In this paper, we present a progressive and interactive rendering method to solve the global illumination problem. Our method, currently under implementation, can be considered as an extension of Wallace’s recent paper, at the SIGGRAPH’89 conference, about a Progressive Ray-Tracing-based Radiosity. The method is intended to remove the limitation to purely diffuse phenomenons that exists in Wallace’s paper and allow the use of general reflectance functions.
KeywordsSubdivision Scheme Global Illumination Light Transport Bidirectional Reflectance Differential Surface
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