A Progressive Ray-Tracing-based Radiosity with General Reflectance Functions
In this paper, we present a progressive and interactive rendering method to solve the global illumination problem. Our method, currently under implementation, can be considered as an extension of Wallace’s recent paper, at the SIGGRAPH’89 conference, about a Progressive Ray-Tracing-based Radiosity. The method is intended to remove the limitation to purely diffuse phenomenons that exists in Wallace’s paper and allow the use of general reflectance functions.
Unable to display preview. Download preview PDF.
- C. Bouville, K. Bouatouch, A Unified Approach to Global Illumination Models, Proceedings of PIXIM 89, p. 250–263, 1989Google Scholar
- R.L. Cook, Shade trees, Computer Graphics, vol 18, nb 3, pp 223–231, 1984Google Scholar
- H. Gouraud, Continuous shading of curved surfaces, IEEE Transactions on Computers, v. 20, n. 6, p. 623–629, 1972Google Scholar
- J.T. Kajiya, The Rendering Equation, Computer Graphics, v. 20, n. 4, p. 143–150, 1986Google Scholar