Abstract
Multimedia is probably one of the most overused terms of the 90s (for example, see [Sch971). The field is at the crossroads of several major industries: computing, telecommunications, publishing, consumer audio-video electronics, and television/movie/broadcasting. Multimedia not only brings new industrial players to the game, but adds a new dimension to the potential market. For example, while computer networking was essentially targeting a professional market, multimedia embraces both the commercial and the consumer segments. Thus, the telecommunications market involved is not only that of professional or industrial networks—such as medium- or high-speed leased circuits or corporate data networks—but also includes standard telephony or low-speed ISDN and DSL. Similarly, not only the segment of professional audio-video is concerned, but also the consumer audio-video market, and the associated TV, movie, and broadcasting sectors.
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© 2004 Springer-Verlag Berlin Heidelberg
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Steinmetz, R., Nahrstedt, K. (2004). Introduction. In: Multimedia Applications. X.media.publishing. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-08876-0_1
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DOI: https://doi.org/10.1007/978-3-662-08876-0_1
Publisher Name: Springer, Berlin, Heidelberg
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