Abstract
Visual Computing has led directly to Visual Mathematics — this by virtue of the ability to directly compile ‘natural’ mathematical language into machine-executable and graphical form. Direct 3-D computer printers allow fully concrete, 3-D representations for mathematical systems, directly from the numerical representation. The author references his work to date in the field of mathematical sculpture. The author has begun work on integrating text information in Braille into three-dimensional models of mathematical surfaces. Future work, including manipulating computer-specified tactile surface texture in Computer-Aided Design, presents challenges to the technical interfaces in common practise in the Mechanical Prototyping industry. This paper will outline some proposed solutions. This paper proposes the thesis that a richer, synergistic tactile experience can be afforded by combining the abstract information on a mathematical surface with the surface itself in-the-round in physical form.
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Dickson, S. (2002). Tactile Mathematics. In: Bruter, C.P. (eds) Mathematics and Art. Mathematics and Visualization. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-04909-9_23
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DOI: https://doi.org/10.1007/978-3-662-04909-9_23
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