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Virtual Reality Modeling Language (VRML)

  • Stephan Diehl
Chapter

Abstract

Due to the increasing performance and decreasing prices of modern PCs, ambitious three-dimensional graphics can be developed and rendered without expensive graphics workstations. On modern PCs everybody can fly through 3D worlds. The language VRML was developed to define such worlds and to connect them over the internet. In this chapter first the basic language concepts to describe static, 3D objects are introduced. Then different techniques for interaction and animation of such objects are presented.

Keywords

Local Coordinate System Anchor Node Node Type Static Scene Scene Graph 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2001

Authors and Affiliations

  • Stephan Diehl
    • 1
  1. 1.Department of Computer ScienceUniversity of SaarlandSaarbrückenGermany

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