Abstract
In this chapter we look at how three-dimensional computer graphics are produced from mathematical models. We first look at some mathematical preliminaries. Then we look at the different stages of the graphics pipeline.
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© 2001 Springer-Verlag Berlin Heidelberg
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Diehl, S. (2001). Three-Dimensional Computer Graphics. In: Distributed Virtual Worlds. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-04519-0_4
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DOI: https://doi.org/10.1007/978-3-662-04519-0_4
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-08713-4
Online ISBN: 978-3-662-04519-0
eBook Packages: Springer Book Archive