Abstract
In this chapter we introduce some terminology which will be used throughout the book. Then we infer basic requirements for distributed virtual worlds from the examples of the previous chapter. Finally, we look at what technologies are used to implement these on the web.
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© 2001 Springer-Verlag Berlin Heidelberg
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Diehl, S. (2001). Technical Aspects. In: Distributed Virtual Worlds. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-04519-0_2
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DOI: https://doi.org/10.1007/978-3-662-04519-0_2
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-08713-4
Online ISBN: 978-3-662-04519-0
eBook Packages: Springer Book Archive