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The instructional design of CAI for problem solving in mathematics

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Instructional Models in Computer-Based Learning Environments

Part of the book series: NATO ASI Series ((NATO ASI F,volume 104))

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Abstract

In a review of research involving mathematical problem solving and computer programming, McCoy [7] identified five skills that are critical for success in problem solving in both mathematics and computer programming. The skill areas are general strategy, planning, logical thinking, variables, and debugging. This article describes the features of a mathematical problem solving CAI program for primary school students. The design of the software focuses on learner control and is developed by an interdisciplinary team. The learner chooses the general strategy for solving the problem which the program presents. Learners can give the responses by using both the mouse and keyboard. Also, learners have the opportunity to reach the tutorial part when they need it. They can take notes, save them for further work and share them. If the learners attain the skill(s) then they can move to another problem. In case, however, learners don’t attain the skill(s), a new version of the problem area is presented.

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© 1992 Springer-Verlag Berlin Heidelberg

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Aşkar, P. (1992). The instructional design of CAI for problem solving in mathematics. In: Dijkstra, S., Krammer, H.P.M., van Merriënboer, J.J.G. (eds) Instructional Models in Computer-Based Learning Environments. NATO ASI Series, vol 104. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-02840-7_27

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  • DOI: https://doi.org/10.1007/978-3-662-02840-7_27

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-08148-4

  • Online ISBN: 978-3-662-02840-7

  • eBook Packages: Springer Book Archive

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