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Reference Rehabilitation Platform for Serious Games The Rehab@Home Project

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Book cover Clinical Rehabilitation Experience Utilizing Serious Games

Part of the book series: Advanced Studies Mobile Research Center Bremen ((ASMRC))

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Abstract

In this book chapter, we describe a Reference Rehabilitation Platform (RRP) for Serious Games as developed in the three years EC funded eHealth project Rehab@Home. We refer to our experiences with its implementation and continuous evaluation and improvement. The RRP allows therapists, patients and caregivers to configure and monitor a sometimes – after a stroke or in case of chronic diseases like Multiple Sclerosis (MS) and Parkinson – a long-lasting rehabilitation process using Serious Games in the patient’s home. The RRP supports both individual configuration to the patient’s needs by the therapist and communication with the therapist and caregiver. We implemented the system in a cyclic user-centred design approach with three pilots and strong stakeholder involvement. Designed for the rehabilitation of the upper extremities, the RRP can be extended not only to the whole body and fine hand movements but also cognitive and aphasia training. Its modularity based on sensor integration enables this.

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Correspondence to Peter Knackfuß .

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Knackfuß, P., Lawo, M. (2018). Reference Rehabilitation Platform for Serious Games The Rehab@Home Project. In: Lawo, M., Knackfuß, P. (eds) Clinical Rehabilitation Experience Utilizing Serious Games. Advanced Studies Mobile Research Center Bremen. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-21957-4_2

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  • DOI: https://doi.org/10.1007/978-3-658-21957-4_2

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  • Publisher Name: Springer Vieweg, Wiesbaden

  • Print ISBN: 978-3-658-21956-7

  • Online ISBN: 978-3-658-21957-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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