Abstract
In this book chapter, we describe a Reference Rehabilitation Platform (RRP) for Serious Games as developed in the three years EC funded eHealth project Rehab@Home. We refer to our experiences with its implementation and continuous evaluation and improvement. The RRP allows therapists, patients and caregivers to configure and monitor a sometimes – after a stroke or in case of chronic diseases like Multiple Sclerosis (MS) and Parkinson – a long-lasting rehabilitation process using Serious Games in the patient’s home. The RRP supports both individual configuration to the patient’s needs by the therapist and communication with the therapist and caregiver. We implemented the system in a cyclic user-centred design approach with three pilots and strong stakeholder involvement. Designed for the rehabilitation of the upper extremities, the RRP can be extended not only to the whole body and fine hand movements but also cognitive and aphasia training. Its modularity based on sensor integration enables this.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
[1] Clark C. ABT: Serious Games; University Press of America, ISBN 978-0-8191-6147-5, 1987
[2] Rego, P. Moreira, and L. Reis: Serious games for rehabilitation: A survey and a classification towards a taxonomy, in Information Systems and Technologies (CISTI), 2010 5th Iberian Conference on, 2010, pp. 1 –6.
[3] EVERS, Silvia MAA, et al. International comparison of stroke cost studies. Stroke, 2004, 35. Jg., Nr. 5, pp. 1209-1215
[4] TRUELSEN, T.; EKMAN, M.; BOYSEN, G. Cost of stroke in Europe. European journal of neurology, 2005, 12. Jg., Nr. s1, pp. 78-84.
[5] WALLACE, A. C., et al. Standardizing the intensity of upper limb treatment in rehabilitation medicine. Clinical rehabilitation, 2010.
[6] MAGUIRE, Martin. Methods to support human-centred design. International journal of human-computer studies, 2001, 55. Jg., Nr. 4, pp. 587-634.
[7] ISO 9241-210:2010 ‘Ergonomics of human-system interaction - Part 210: Human-centred design for interactive systems’
[8] ISO 13407:1999 ‘Human-centred design processes for interactive systems”
[9] Gulliksen, Jan, et al. ‘Key principles for user-centred systems design.’ Behaviour and Information Technology 22.6 (2003): 397-409.
[10] World Health Organization, et al. Atlas: child and adolescent mental health resources: global concerns, implications for the future. World Health Organization, 2005.
[11] Michael Lawo, Peter Knackfuß, Zvika Popper (2015): Measuring organizational acceptance of a computer game based system for home rehabilitation; Research Gate, https://doi.org/10.13140/rg.2.1.1032.6249.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2018 Springer Fachmedien Wiesbaden GmbH, part of Springer Nature
About this chapter
Cite this chapter
Knackfuß, P., Lawo, M. (2018). Reference Rehabilitation Platform for Serious Games The Rehab@Home Project. In: Lawo, M., Knackfuß, P. (eds) Clinical Rehabilitation Experience Utilizing Serious Games. Advanced Studies Mobile Research Center Bremen. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-21957-4_2
Download citation
DOI: https://doi.org/10.1007/978-3-658-21957-4_2
Published:
Publisher Name: Springer Vieweg, Wiesbaden
Print ISBN: 978-3-658-21956-7
Online ISBN: 978-3-658-21957-4
eBook Packages: Computer ScienceComputer Science (R0)