Realizing the Agent Interface
With human-computer interaction, the embodied existence of the human – that is, its situatedness in a specific time and context – obviously plays an important role. At least this should seem obvious. How – or even if – embodiment is addressed, though, varies throughout the history of the field. It changes with the specific settings, the variety of affordances, and the technical possibilities and developments. The anthropomorphic interface, with its aim to mirror the human, brings a new quality to the research field. The design goal is now a machine counterpart that resembles human bodies and behavior.
KeywordsVirtual Reality Augmented Reality Social Robot Mixed Reality Virtual Human
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