Abstract
In this section, self-determination theory, the role of context and the perception of failing will be discussed. Self-determination theory (SDT) has a rich body of research concerning the effects of external events on intrinsic and extrinsic motivation (Cerasoli, Nicklin & Ford, 2014). The majority of research in gamification draws from this theory (Seaborn & Fels, 2015) to predict and explain the effects of game design elements on motivation since many of the common game design elements applied in gamified services use some form of reward.
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© 2016 Springer Fachmedien Wiesbaden GmbH
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Brühlmann, F. (2016). Theoretical background. In: The Effects of Framing in Gamification. BestMasters. Springer, Wiesbaden. https://doi.org/10.1007/978-3-658-16926-8_2
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DOI: https://doi.org/10.1007/978-3-658-16926-8_2
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Publisher Name: Springer, Wiesbaden
Print ISBN: 978-3-658-16925-1
Online ISBN: 978-3-658-16926-8
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