Abstract
Over the last decades, VR simulation systems have become an omnipresent part in many application areas ranging from edutainment over virtual training up to engineering and virtual prototyping. Each task and each domain demand specific features, data structures and functionalities, which are difficult to combine in an efficient way. This is particularly true in the areas of simulation and rendering, which lead to the new idea of a unifying approach based on the principles of the novel research field of eRobotics.
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© 2016 Springer Fachmedien Wiesbaden
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Hempe, N. (2016). Summary, Conclusion and Outlook. In: Bridging the Gap between Rendering and Simulation Frameworks. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-14401-2_7
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DOI: https://doi.org/10.1007/978-3-658-14401-2_7
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Publisher Name: Springer Vieweg, Wiesbaden
Print ISBN: 978-3-658-14400-5
Online ISBN: 978-3-658-14401-2
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