Modern real-time VR simulation systems have to be capable of providing attractive virtual worlds and similarly perform complex simulation tasks for scientific applications. Regarding the first aspect, matching approaches have been presented in the previous chapter, which not only fulfill aesthetic requirements of eRobotic applications but also provide realistic virtual test grounds. While this area can be regarded as the traditional task of a rendering framework, the application of rendering techniques for specific simulation purposes has not yet reached its full potential.
KeywordsRadar Vorticity Smoke Eter Convolution
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