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Simulation Aspects

  • Nico Hempe
Chapter

Abstract

Modern real-time VR simulation systems have to be capable of providing attractive virtual worlds and similarly perform complex simulation tasks for scientific applications. Regarding the first aspect, matching approaches have been presented in the previous chapter, which not only fulfill aesthetic requirements of eRobotic applications but also provide realistic virtual test grounds. While this area can be regarded as the traditional task of a rendering framework, the application of rendering techniques for specific simulation purposes has not yet reached its full potential.

Keywords

Computational Fluid Dynamics Scene Texture LiDAR Sensor Sensor Simulation Line Integral Convolution 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer Fachmedien Wiesbaden 2016

Authors and Affiliations

  1. 1.RWTH Aachen UniversityAachenGermany

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