Abstract
It is still a challenge to develop a comprehensive VR Simulation System that has the capabilities to serve as a development basis in a wide range of domains. When investigating multiple application areas, a large number of specific software components and libraries are required to fulfill all desired goals. By the definition of flexible but comprehensive and standardized interfaces, system structures and communication possibilities, the number of applied frameworks, which can work together in a system without affecting each other in a negative way, can drastically be increased.
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© 2016 Springer Fachmedien Wiesbaden
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Hempe, N. (2016). Concept and Realization of a Multi-Domain VR Simulation System. In: Bridging the Gap between Rendering and Simulation Frameworks. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-14401-2_3
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DOI: https://doi.org/10.1007/978-3-658-14401-2_3
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Publisher Name: Springer Vieweg, Wiesbaden
Print ISBN: 978-3-658-14400-5
Online ISBN: 978-3-658-14401-2
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