State of the Art

Chapter

Abstract

VR simulation systems are complex software systems that have to manage a large variety of tasks in order to fulfill the desired simulation and rendering goals. In this chapter, state of the art related to acceleration algorithms for graphics applications as well as concepts and principles of scene descriptions and management approaches are presented, which are currently used to realize such systems.

Keywords

Vortex Graphite Coherence Sorting Encapsulation 

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Copyright information

© Springer Fachmedien Wiesbaden 2016

Authors and Affiliations

  1. 1.RWTH Aachen UniversityAachenGermany

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