Abstract
VR simulation systems are complex software systems that have to manage a large variety of tasks in order to fulfill the desired simulation and rendering goals. In this chapter, state of the art related to acceleration algorithms for graphics applications as well as concepts and principles of scene descriptions and management approaches are presented, which are currently used to realize such systems.
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© 2016 Springer Fachmedien Wiesbaden
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Hempe, N. (2016). State of the Art. In: Bridging the Gap between Rendering and Simulation Frameworks. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-14401-2_2
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DOI: https://doi.org/10.1007/978-3-658-14401-2_2
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Publisher Name: Springer Vieweg, Wiesbaden
Print ISBN: 978-3-658-14400-5
Online ISBN: 978-3-658-14401-2
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