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State of the Art

  • Nico Hempe
Chapter

Abstract

VR simulation systems are complex software systems that have to manage a large variety of tasks in order to fulfill the desired simulation and rendering goals. In this chapter, state of the art related to acceleration algorithms for graphics applications as well as concepts and principles of scene descriptions and management approaches are presented, which are currently used to realize such systems.

Keywords

Graphic Hardware Graph Database Graphic Application Scene Graph Application Stage 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer Fachmedien Wiesbaden 2016

Authors and Affiliations

  1. 1.RWTH Aachen UniversityAachenGermany

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