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Ziel der vorliegenden Arbeit ist es, die Wirkung von Gamification auf Motivation und Leistung zu untersuchen.

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Correspondence to Michael Sailer .

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© 2016 Springer Fachmedien Wiesbaden

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Sailer, M. (2016). Fragestellungen. In: Die Wirkung von Gamification auf Motivation und Leistung. Springer, Wiesbaden. https://doi.org/10.1007/978-3-658-14309-1_7

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  • DOI: https://doi.org/10.1007/978-3-658-14309-1_7

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  • Publisher Name: Springer, Wiesbaden

  • Print ISBN: 978-3-658-14308-4

  • Online ISBN: 978-3-658-14309-1

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