Transformative Bodies in 3D Cinema: Computer Generated Morphing and Extra-sensory Depth Cues

Chapter
Part of the Neue Perspektiven der Medienästhetik book series (NPM)

Abstract

A reoccurring object of study in 3D media is the human body, particularly the way its contours and volumetric depth are manifested in different ways from its depiction in 2D media. Whereas analogue stereoscopy attempted to closely replicate the physical characteristics of a performing body that was placed in front of two cameras, digital stereoscopy using CGI is able to create hybrid bodies that belong in part to the performer and in part to digital code. This chapter discusses 3D films that demonstrate the transformative capacity of human bodies in digital stereoscopic films with an emphasis on the way presence and proximity, as well as tactile and sensory visual fields, are maintained and reconfigured across these transformations.

Keywords

Explosive Posit Photography Cyan Havoc 

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Copyright information

© Springer Fachmedien Wiesbaden 2016

Authors and Affiliations

  1. 1.Film ProgrammeVictory University of Wellington/School of English, Film, Theater and Media Studies (SEFTMS)WellingtonNew Zealand

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