Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for Children
Exergames are body-centered games, which are controlled by various physical activities. Since they are additionally motivating and cognitive demanding, they tend to be a beneficial alternative for holistic fitness training. Therefore, the exergame’s design needs to guide the player in one’s individual comfort and performance zone (“dual flow”). Thus, a real-time adaptive game-play must be provided by combining a pre-classification of the player’s motor-skills and cognitive abilities, sensory-monitoring of psychophysiological player parameters while playing the game (e.g., heart rate, electroencephalogram, electrodermal activity) and adjustable ingame events (e.g., score system, difficulty, speed, graphics, sound) responding to the current physiological and psychological state of the exercising player. The proposed explorative design model for psychophysiological adaptable exergame fitness training for children is implemented in two interactive exergame concepts.
KeywordsFlow Zone Cognitive Training Performance Zone Electrodermal Activity Fitness Training
Unable to display preview. Download preview PDF.