Abstract
Entertainment game genres provide game designers with a taxonomy of known sets of mechanics, which are used as a foundation to design games. Serious games taxonomy in comparison do not provide the same kind of design knowledge. For this reason, we adopted a way of classifying serious games into four categories by tactical form, or the way the game is deployed in a certain context to achieve its primary purpose. Central to this paper is the discussion of our extended tactical from termed adaptive. DJ Fiero, a game designed to rehabilitate children with ABI (Acquired Brain Injury), is used as a case study to examine how the adaptive form fits the current sociopolitical and economic design challenges of the Dutch healthcare domain.
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© 2014 Springer Fachmedien Wiesbaden
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Hrehovcsik, M., Taelman, J., Janssen, J., Keetels, N. (2014). Tactical Forms: Classification of Applied Games for Game Design. In: Schouten, B., Fedtke, S., Schijven, M., Vosmeer, M., Gekker, A. (eds) Games for Health 2014. Springer Vieweg, Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_10
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DOI: https://doi.org/10.1007/978-3-658-07141-7_10
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Publisher Name: Springer Vieweg, Wiesbaden
Print ISBN: 978-3-658-07140-0
Online ISBN: 978-3-658-07141-7
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