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Part of the book series: Studienreihe Informatik ((STUDIENREIHE))

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Zusammenfassung

Die im im vergangenen Kapitel vorgestellte Objekt-Welt ist ein Weltmodell: Im Computer werden Abläufe aus der Realität simuliert. Durch Starten von irgendeinem Zustand aus und Beobachtung dieser simulierten Welt1 können in der Zukunft liegende Ereignisse vorausgesagt werden. Bei Abweichung von Eigenschaften dieser simulierten Ereignisse von den in der wirklichen Welt angetroffenen Ereignissen entsteht Bedarf zur Korrektur des Weltmodells.

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Stoyan, H. (1991). Frames - Objekt-orientierte Programmierung (2). In: Programmiermethoden der Künstlichen Intelligenz. Studienreihe Informatik. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-87955-5_6

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