Abstract
One of the recurrent problems of computer graphics deals with perspective. The “forward solutions,” that is the determination of a perspective projection or image from a 3D environment, has been known in the western world since the time of the ancient Greeks. The “backwards solutions,” that is the reconstruction of a 3D environment from a projection or projections is a problem which is only solvable in certain cases.
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© 1983 Springer-Verlag Tokyo
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Rosebush, J., Kushner, D. (1983). 3 Dimensional Reconstruction a Case Study of a Perspective Problem. In: Kunii, T.L. (eds) Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-85962-5_28
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DOI: https://doi.org/10.1007/978-3-642-85962-5_28
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-85964-9
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