Abstract
Computer generated animation for the entertainment industry is a rapidly growing area of computer graphics. Three-dimensional, shaded, color raster graphics offers many possibilities for exciting images and fast, flexible animation design. This paper is a step-by-step overview of how such a computer animated piece is produced, with particular attention paid to the tools and intermediate graphics generated in the production process.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
James D. Foley and Andries Van Dam, Fundamentals of Interactive Computer Graphics, Addison-Wesley (1982).
Brian W. Kernighan and Dennis M. Ritchie, The C Programming Language. Prentice-Hall, Inc. (1978).
William Newman and Robert F. Sproull, Principles of Interactive Computer Graphics, McGraw-Hill, Inc. (1979).
Craig Reynolds, “Computer Animation with Scripts and Actors,” SIGGRAPH ‘82, Association for Computing Machinery (Summer 1982).
Carl O. Rosendahl, “A Tour through a Computer Animation studio,” Harvard Computer Graphics Week Proceedings. ’82, Harvard University (July 1982).
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 1983 Springer-Verlag Tokyo
About this paper
Cite this paper
Chuang, R., Entis, G. (1983). 3D Shaded Computer Animation, Step-by-Step. In: Kunii, T.L. (eds) Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-85962-5_26
Download citation
DOI: https://doi.org/10.1007/978-3-642-85962-5_26
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-85964-9
Online ISBN: 978-3-642-85962-5
eBook Packages: Springer Book Archive