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3D Shaded Computer Animation, Step-by-Step

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Computer Graphics

Abstract

Computer generated animation for the entertainment industry is a rapidly growing area of computer graphics. Three-dimensional, shaded, color raster graphics offers many possibilities for exciting images and fast, flexible animation design. This paper is a step-by-step overview of how such a computer animated piece is produced, with particular attention paid to the tools and intermediate graphics generated in the production process.

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References

  1. James D. Foley and Andries Van Dam, Fundamentals of Interactive Computer Graphics, Addison-Wesley (1982).

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  2. Brian W. Kernighan and Dennis M. Ritchie, The C Programming Language. Prentice-Hall, Inc. (1978).

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  3. William Newman and Robert F. Sproull, Principles of Interactive Computer Graphics, McGraw-Hill, Inc. (1979).

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  4. Craig Reynolds, “Computer Animation with Scripts and Actors,” SIGGRAPH ‘82, Association for Computing Machinery (Summer 1982).

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  5. Carl O. Rosendahl, “A Tour through a Computer Animation studio,” Harvard Computer Graphics Week Proceedings. ’82, Harvard University (July 1982).

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© 1983 Springer-Verlag Tokyo

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Chuang, R., Entis, G. (1983). 3D Shaded Computer Animation, Step-by-Step. In: Kunii, T.L. (eds) Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-85962-5_26

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  • DOI: https://doi.org/10.1007/978-3-642-85962-5_26

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-85964-9

  • Online ISBN: 978-3-642-85962-5

  • eBook Packages: Springer Book Archive

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