Abstract
Creating new products involves understanding and use of design methodology. This could begin with a study of the mental processes that lead to good solutions to problems. To look into what lies behind the special(ized) skills and intuitive methods is also recommended.
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© 1983 Springer-Verlag Tokyo
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Bernhard, A. (1983). Computer Generated Graphics... User, Designer, Programmer. In: Kunii, T.L. (eds) Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-85962-5_24
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DOI: https://doi.org/10.1007/978-3-642-85962-5_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-85964-9
Online ISBN: 978-3-642-85962-5
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