Abstract
“Tug of War” is one of the oldest and most popular sports among the world. The game is simple and known that two teams pull a rope each other, and one pulls the tug fixed on the center of rope to its side is the winner. The problem of this game is that all teams should be gathered at a same place. Therefore the game between Zurich and Munich was not possible. The objective of this research is to develop the system to make the game possible for teams in different places. The system consists of two machines and fiber connecting them, and a machine placed at different places is playing a role of the opponent for each team. The positions of ropes at different places are controlled to track output of a model driven by the difference of the measured forces and the sum of the lengths of two ropes is controlled not to be varied.
This paper presents a control system for the above mentioned tug of war. It is implemented in a miniature system, and checked the validity before the realization of a practical system. The miniature system worked as expected. The practical system is to be demonstrated at Aomori-Hakodate Exposition.
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© 1989 Springer-Verlag Berlin Heidelberg
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Furuta, K., Yamakita, M., Sugiyama, N., Asaka, K. (1989). Fiber Connected Tug of War. In: Schweitzer, G., Mansour, M. (eds) Dynamics of Controlled Mechanical Systems. International Union of Theoretical and Applied Mechanics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-83581-0_10
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DOI: https://doi.org/10.1007/978-3-642-83581-0_10
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