Abstract
A constructive solid geometry for simulation models is composed of fundamental primitives in a ray tracing algorithm. Only a ray of light from two components of specular reflection and refraction is simply traced backwards according to the value of depth level and threshold of energy attenuation. Ray traced images of a main transparent object enclosed with another transparent object are displayed on a color CRT. Complex color rendering view of double transparent objects is discussed from a viewpoint of the color shift and visual transparent quality of computer-generated images.
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© 1988 Springer-Verlag Berlin Heidelberg
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Iizuka, M. (1988). Ray-Traced View and Visual Transparent Quality of Double Transparent Objects. In: Magnenat-Thalmann, N., Thalmann, D. (eds) New Trends in Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-83492-9_17
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DOI: https://doi.org/10.1007/978-3-642-83492-9_17
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-83494-3
Online ISBN: 978-3-642-83492-9
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