Abstract
An artistic approach for modeling fuzzy objects called Particals is presented. The method unifies the modeling and rendering process. Particals treat fuzzy objects as a cluster of miniscule particles. The distribution of particles is defined by a stochastic function. Particles are generated during the rendering process by referencing the stochastic function. Ray tracing is used for rendering so that intersection, reflection, refraction, and shadow calculations can be incorporated. The algorithm is efficient and it produces impressionistic images with very intricate textures. However, it suffers from the stobing effect in animation sequences because the method does not maintain frame to frame coherence. The particles appears to be equal in size because the size is fixed to the size of the pixel on the image screen.
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© 1988 Springer-Verlag Berlin Heidelberg
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Inakage, M. (1988). Particals: An Artistic Approach to Fuzzy Objects. In: Magnenat-Thalmann, N., Thalmann, D. (eds) New Trends in Computer Graphics. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-83492-9_12
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DOI: https://doi.org/10.1007/978-3-642-83492-9_12
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-83494-3
Online ISBN: 978-3-642-83492-9
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