Abstract
A preliminary man-machine interactive system for project scheduling is described in which computer graphics facilities are combined with a heuristic program for allocating resources to activities in a project network. The user can quickly generate feasible schedules and graphically display the results on a cathode ray tube. By means of a light pen and tablet, he can adjust resource levels, change scheduling parameters or modify program heuristics, and readily determine the effects of these changes on the project schedule. The combination of man’s intuitive skills and the computer’s computational powers enhances the effectiveness of both in searching for good project schedules.
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Wiest, J.D. (1973). Toward a Man-Machine Interactive System for Project Scheduling. In: Elmaghraby, S.E. (eds) Symposium on the Theory of Scheduling and Its Applications. Lecture Notes in Economics and Mathematical Systems, vol 86. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-80784-8_9
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DOI: https://doi.org/10.1007/978-3-642-80784-8_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-06437-4
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